New Screenshots RTS Project

This time, I made progress with the “Magic Shrine” and the spells. At the Magic Shrine you can sacrifice your units in exchange for magic energy. If you got enough energy, you may use it to cast spells on the battlefield. So long, the sacrifice and the collecting of energy is working. Basic spell buttons and a display for the energy are set up, final design not made.

An other progress I made is the ingame menu. There is a fancy background blur if the menu is active.

Now i need to optimize the A.I and iron out some quirks…

AGK Terrain Shader by Janbo

Had an extensive beta play with “Janbo”‘s terrain shader from his shaderpack over at TGC / AGK. It needs some polish, but the terrain shader works well.
For the content (heightmap, splatmap, plantmap, trees) i used:
http://www.evolved-software.com/treeit/treeit
http://www.bundysoft.com/L3DT/

Other stuff like rocks, gras and textures are made by me in 3ds Max and several GFX programs.